Personally experiencing a full up-front version of virtual reality with you immersed inside since the star player, is the ‘in-thing’ within modern digital technology right now. Immersing yourself in 3-D ‘what if’ scenarios, ideally of your own creation : the early versions of the ultimate in Star Trek holodeck simulations – is the name of the virtual reality video game. Of course you already experience virtuelle realität 24/7/52. Anything and everything you experience is thanks to your sensory apparatus, your memories, and your overall state of being like a conscious, self-aware being. If almost all reality is experienced solely within your thoughts then you already exist in a virtual reality ‘world’. That’s especially the case when you dream. That could also literally become the case. In that Star Trek virtuelle realität holodeck, some characters were really real and some characters were virtually real. What if in this (holodeck) globe you are actually one of those virtual reality figures? Welcome to the world of virtual reality.

PART ONE: OUR VIRTUAL REALITY

What follows is in a means my own playing a “what if” scenario ‘game’.

There is a lifelong virtual reality scenario that plays out inside your skull from the time you develop a reasonable facsimile of a brain till your death. This unfolding virtuelle wirklichkeit scenario, call it consciousness if you will, is being constantly upgraded as you continue to receive new sensory data from outside (outside being external to your skull). But the contents of this ever unfolding mental virtual reality scenario (I don’t really want to call it a ‘game’), your mental path through lifestyle from birth to death, never endlessly increase. Your brain is not the black hole receptacle that can suck in everything that externally comes your way.

At any and every given moment only area of the overall virtual reality scenario your mind discovers itself in is front-and-centre. Which is pretty much what you are conscious of in the immediate here and now. Other parts are stored away as memory, inside your subconscious, out of sight and out of mind until needed. But by far and away most of this virtual reality psychological software just dissolves away back to bits and bytes. Over your own lifespan you are going to forget 99.
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999% of what you ever experienced. These types of bits and bytes will just be reused, recycled, reassembled as needed – the raw materials from which the following episode of complex front-and-centre virtuelle wirklichkeit conscious experience plays out. Additional bits and bytes are dropped via heat and other waste products to be replaced by your intake and breaking down of food, air, water, and so forth So your brain just isn’t an endlessly absorbing sponge or dump associated with bits and bytes. Translated, over your lifespan, bits and bytes in will pretty much equal pieces and bytes out.

The same with our simulation – if simulation there be. There is the highly structured NOW where the bits and bytes are assembled into our perceived virtuelle wirklichkeit landscape. All of the assembled bits and bytes that made up NOW, right now dissolve back into their fundamental components to be reused, recycled and reassembled for the new, next, upcoming RIGHT NOW. In other words, all of the software that is right now past tense, that has served its purpose and has come and gone, can be used again, recycled and reassembled into the software required that’s yet to come : of the future yet to unfold.

When the initial mind analogy isn’t enough, think of one of our own simulations, whether it is gaming, training or “what if” research. Only a part of the whole will be active at any one time and, within the first two cases at least (gaming and training) under the control of the consumer (i. e. – the player or trainee). So at any one time, most probably the NOW time, only a small fraction of the gaming, training or “what if” scenario software is operational. That’s all of the computer need handle from instant to moment. That NOW fraction. As things evolve, new software comes into play and old software retreats into the background in a dormant setting. Thus, you can have a massive amount of software program, say enough to simulate the entire visible Universe, but only a small fraction is being played out and processed at any one time – thus you do not need massive computing crunch power to imitate an entire Cosmos since not all of the simulated Cosmos is in-your-face in different NOW moment.

PART TWO: SOME MORE ABOUT OUR VIRTUAL REALITY

Now the only reality that you have ever known is the reality you find yourself in right now. You might have never known any other kind of reality even though you know some actual, and some potential other realities exist. You know there has to be some sort of reality inside a Black Hole but exactly what that is, nobody knows, and even though there is speculation that our entire Cosmos is the inside of a Black Hole, you’re probably assuming that you aren’t inside a Black Hole truth. You know there is virtual reality because we have created computer simulations yet about to catch a character in one of our video games. Potentially, there might be the reality of extra measurements according to string theory. Still, the only reality that you have every known is right here and now.

Since you have never skilled any other reality except the one a person currently find yourself in, you have no other actuality that you have experienced that you can compare and contrast this reality to. Therefore , this truth might indeed be “an extremely elaborate simulation”. You don’t know one way or another since you only have one data point out work with.

Now it could well become that say the Cosmos of The Simulators would require say hundred, 000 computer crunch power models to simulate one-on-one. Alas, The particular Simulators only have 100 units of computer crunch power on faucet and so have simulated a hundred computer crunch power mini-Cosmos. That’s us; that’s our Universe by the way. No near infinities need be created, which reflects the sort of personal computer crunch power units we have expended. We haven’t over-taxed our available systems of computer crunch energy.

Now The Simulators, operating their own simulation which is our mini-Cosmos (our Universe), could well have a different perception of time relative to what they have simulated. In other words, perhaps one ‘minute’ of their existence equals one decade of ours. Or, just as we can accelerate or slow down a DVD, to could The Simulators control their particular simulation. They could speed up or fast-forward through the boring bits and slow-down when things get interesting.

Of course however smart we are is all preprogrammed in a simulation, so we might not be designed to be smart enough to identify a less than perfect simulation. Which brings me back full circle. Because the only reality we know is this a single, how can we compare what is and is not “perfect”? Some things may strike us as anomalous, yet we can’t compare existences and degrees of perfection, since we’re tied to the one reality we find ourselves within.

PART THREE: YOUR REALITY IS MOST IN YOUR MIND

Even if the Simulation Hypothesis is definitely false, you still ‘live’ or ‘exist’ in a virtual reality, thanks to yourself. A person ‘exist’ within a virtual reality because all your external really real reality is altered by your own brain’s internal mental software to fit inside your skull. Since really real reality isn’t inside your skull, what you perceive there has to be virtuelle realität generated by your brain’s mental software.

Video games, training simulations, “what if” research scenarios are all 2-D. Level is an illusion generated by the software program.

Now say you climb up to the Observation Deck of the Empire Condition Building (or equivalent) and take in all of the vast external landscape spread out before you. Now clearly that amount of space you see cannot fit inside your skull, yet that’s exactly where it really is since 100% of your really real reality is literally now inside your skull but as virtual reality. Everything external to your skull is perceived plus filtered to fit comfortably inside your head. Just like in a simulation, the dimensionality is transformed. Left-right and top bottom are compressed to fit and depth is again illusionary. Your exterior world maybe 3-D but your perception is 2-D – just like any other virtual reality simulation.

You don’t have enough pieces and bytes inside your skull to support all that you see, so short-cut compromises are being made by your brain’s psychological software in order to fit what you outwardly see to fit that view which is now inside your skull.

I cannot suit inside your head but if you noticed me, that’s where I’d end up being thanks to the photons reflecting off of myself and into and through your eyesight and on to your retina hence transformed into electrical impulses which transmit as electrical signals into your brain which reconstructs same back into a virtuelle realität version of me that today can fit inside your skull.

In reducing the vastness of outside (your skull) to the compactness associated with inside (your skull), that’s displaying an economy of scale. There has to be a loss of data in this compactification of a large amount of volume thrust right into a tiny volume (your skull). Lots of stuff gets left out. So actually there might be relatively little similarity between really real reality out there and the virtual reality inside your head. It’s like saving one in every ten words that’s in the text of a book or other document. It’s the like any simulation. There’s never an one-on-one correlation.

This concept of virtuelle wirklichkeit all in the mind is also perfectly illustrated by the fact that you desire. Your dreams are internal to you. They are virtual reality. Your brain’s psychological software can create highly, very highly realistic dreams and dream scenarios. And as with the case of the translation of a vast external reality shrunk down to fit inside your skull, ideal landscapes are mini versions associated with what would exist, if they exist at all, ‘out there’.

How about memory? Say one hundred days ago you did one thousand things from getting up and getting dressed, to going to the restroom and making up the bed, to making, consuming and doing (washing) the breakfast dishes, from going to the store to buy milk and bread, to watching this and that show, reading this guide chapter, going out dancing, posting bits and pieces here – thousands upon thousands of possibilities. Presumably your neural procedures didn’t discriminate between all of these one thousand activities that you did one hundred days ago. Yet one hundred days on, you might remember say just two out of those one thousand things that you did, yet you made no conscious decisions about what to remember and exactly what to forget. So apparently there is a software program within your neural networks that will decides for your conscious self what to forget and thus dumps those 9 hundred and ninety-eight activities to the recycling bin and deletes everything. So there’s deliberate design that will removes any and all unnecessary clutter and deliberate fine-tuning by defining exactly what is and what is not clutter.

Now take those two things you do remember – say one of which was this new catchy tune on the radio. Now you you do not have inside your brain any of the standard technical memory retention devices like hard-drives, USB sticks, LPs, CDs & DVDs, pieces of paper, celluloid film, punch-cards, and so on. So what exactly is storing those two activities from hundred days ago? It possibly has to be chemistry of some sort. Since I can’t think of any kind of known biochemistry (atmospheric, nuclear, cooking, blood, soil, organic, inorganic, bio, etc . ) that incorporates memory, how is this particular new catchy tune stored?